Well thought-out list of reasons why Flash might not make it to the iPhone. I really, really don’t want Flash on the iPhone: Existing Flash apps and games won’t play nice with the iPhone’s finger, keyboard and multitouch interface, and I’d rather see new AJAX-based web-apps built.
Beautiful summation of the current Adobe Apollo/Microsoft Silverlight hype-off from Mark Pilgrim. “That poster may as well be titled “Fucked 6 Ways From Sunday,” because that’s what you’ll be if you buy into any of this.”
Some good thoughts on how to manage code quality in a product development world. “Probably the most effective thing we did was institute per-engineer bug limits: if any engineer’s bug count passes 20, they have to stop working on features and fix bugs instead. The basic idea is that we keep the bug count low as we go so that we can send out usable versions to alpha testers earlier in the cycle and we don’t have the bugalanch at the end.”
This is an archive of groovmother.com, the old blog run by Rod Begbie — A Scottish geek who lives in San Francisco, CA.